package mortal.game.scene.map
{
	//import com.fyGame.fyMap.*;
	import flash.geom.*;
	import mortal.game.*;
	
	public class SceneRange extends Object
	{
		public static var screenResolutionX:Number = 1360;
		public static var screenResolutionY:Number = 768;
		private static var _entityRange:Rectangle = new Rectangle();
		private static const EntityPadding:int = 500;
		public static var loadMapRange:Rectangle = new Rectangle();
		private static var _bitmap:Rectangle = new Rectangle(0, 0, 600, 600);
		public static var map:Rectangle = new Rectangle();
		private static var _display:Rectangle = new Rectangle(0, 0, 1000, 580);
		public static var moveMap:Rectangle = new Rectangle();
		public static var noMoveMap:Rectangle = new Rectangle(0, 0, 250, 100);
		
		public function SceneRange()
		{
		}
	}
}